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<h1>class <a name="neRigidBodyController">neRigidBodyController</a></h1>
<p>The rigid body controller is an object passed to the application during a rigid 
  body controller callback. Using the rigid body controller object, the application 
  can obtain the rigid body currently being controlled, and the application can 
  specify the force and torque to be applied to the body by the controller.</p>

<p><font COLOR="#0000ff">neRigidBody</font> * <font COLOR="#880000">GetRigidBody</font>();<font COLOR="#0000ff"><br>
neV3</font> <font COLOR="#880000">GetControllerForce</font>();<font COLOR="#0000ff"><br>
neV3</font> <font COLOR="#880000">GetControllerTorque</font>();<font COLOR="#0000ff"><br>
void</font> <font COLOR="#880000">SetControllerForce</font>(<font COLOR="#0000ff">const</font>
<font COLOR="#0000ff">neV3</font> &amp; <font COLOR="#808080">force</font>);<font COLOR="#0000ff"><br>
void</font> <font COLOR="#880000">SetControllerTorque</font>(<font COLOR="#0000ff">const</font>
<font COLOR="#0000ff">neV3</font> &amp; <font COLOR="#808080">torque</font>);<font COLOR="#0000ff"><br>
void</font> <font COLOR="#880000">SetControllerForceWithTorque</font>(<font COLOR="#0000ff">const</font>
<font COLOR="#0000ff">neV3</font> &amp; <font COLOR="#808080">force</font>, <font COLOR="#0000ff">const</font>
<font COLOR="#0000ff">neV3</font> &amp; <font COLOR="#808080">pos</font>);</p>

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